Fallout 4 mods delayed on PS4


The introduction of mods to the PS4 version of Fallout 4 has been delayed, Bethesda has confirmed. The feature had been expected to launch in beta on PS4 this week, but has been delayed for unspecified reasons.
"We regret to say that the PS4 Mods Beta for Fallout 4 has been delayed," Bethesda tweeted earlier today. "We will update everyone when we can."
Mods have previously launched in beta on both Xbox One and PC.
The delay follows reports stating the size limit for mods on PS4 will be set at 900mb, considerably smaller than the 2GB cap on Xbox One. There were other issues related to memory and performance, too, which, as reported by Gamerant.com, Bethesda said it was "working with Sony" to optimize.
Bethesda has yet to say when it now expects to launch mods on PS4.

Fallout 4 mods delayed on PS4

System Shock gets Kickstarter right... so far



Confession time: I've never played System Shock. Having not owned a PC when it debuted in 1994 (I was 10), I missed it entirely. And besides, being 10, I probably would have just wanted to play Doom instead. I missed the sequel, too, even though by this point I did have a PC. 1999, eh? I was probably still playing Half-Life, or – for reasons never fully explained – the N64 version of Quake II.
Anyway, after years of hearing about these games – their influential nature, their place upon many top 10 and all-time lists, the endless bleating from old DOS wonks – I thought it best to check out the new System Shock remake demo, which was just released on Steam. And you know what? I liked what I played. It feels like a cool demake of Alien: Isolation, particularly the moment when you look out of a window and see Saturn.
Now, I know comparing it to A:I – even if that title's own inspiration and System Shock's are essentially one and the same – might get certain people's backs up, but that is the way many will feel approaching the game after the fact. Similar to anything that is immensely popular, parodied often, or both, experiencing the source of quotes, tropes, and other elements often creates a weird dissonance: you feel you've played it, even if that's not the case, and you start to feel elements of what it inspired colouring it. 'Oh, these are vita-chambers' I thought when I encountered the medical pods which rejuvenate your health.
The demo is only about 20 minutes long, and is creepy and atmospheric, like a certain other starbeast experience. I like the way it marries newer graphical effects with older ones: you can literally see the pixels if you get close to anything – an interesting stylistic choice which updates the overall look while keeping it close to the originals. But further to my enjoyment of what was a cool and interesting video game was that I was playing it at all: not because the passing of time makes remakes/remasters/reboots tricky and unpredictable, but that I was playing a working build of a Kickstarter title.
This has happened before with other Kickstarted projects, but it's hard not to think that this System Shock remake is a special case. Yes, a lot of this System Shock has already existed at one point or another, despite the various bells and whistles currently being attached to it: there's a blueprint to work from, no matter how much actual stuff needs adding (let's not undersell it: loads of stuff). Could the System Shock name carry it over the line without a demo? Probably, and a negative reaction to this 'pre-alpha' snippet could have done real damage to the project. The studio already has nearly half the money needed to reach its goal, with (at the time of writing) 29 days to go. A terrible demo probably wouldn't stop it happening, but it would dent confidence.

Confidence, of course, is something that seems in short supply when it comes to Kickstarter projects. Mighty No.9 is the most recent release to let investors down, but then there's Ouya (millions of dollars raised, load of shite); ETeeski, the Ant Simulator developers (thousands allegedly blown on strippers and booze); and Rinnovated Design, the 3D Printer team which couldn't deliver said 3D printers because allegedely one of the team had spent all the cash on their house instead.
Yes, there are projects that do deliver. And yes, people seem to be confused as to what Kickstarter is: not a pre-order system, but a platform for investment. Like any investment, it carries risk. But it's the big failures that really stand out, and while a bad demo for a remake of System Shock isn't in nearly the same league as those failures mentioned above, a lack of quality would have seen it hit headlines. As it stands, I never would have cared about a System Shock remake, but the quality of the demo means I now am interested, and have an easy 'in' to make it happen. A smart play in unsteady times.

System Shock gets Kickstarter right... so far

Uncharted 4's Triple Pack Season Pass is being replaced by a new Explorer Pack


Naughty Dog has announced plans to replace Uncharted 4's 'Triple Pack Expansion' with a new 'Explorer Pack', which it says will provide players "with even greater choice on which items they prefer to own".
In an update on PlayStation Blog, lead game designer Robert Cogburn explained that the developer will "continue to hand-pick content included in the Triple Pack" for those who have already purchased the expansion or continue to purchase the game's Digital Deluxe version.
However, players that wish to invest in Uncharted 4's Season Pass in the future will be restricted to the new Explorer Pack, which includes access to the upcoming single-player DLC and 3,200 Uncharted Points. Uncharted Points are a form of in-game currency used to unlock new outfits and items. A pack of 3,200 is valued at £15.99 on PlayStation Store.
Both the Triple Pack Expansion and Explorer Pack retail for £19.99, although the difference between the two simply seems to be that Triple Pack owners will be given instant access to specific items, while Explorer Pack owners will be given a set amount of currency to unlock whichever items they want.
From today, Triple Pack owners will be able to download Multiplayer Pack 1, which instantly unlocks the new P90 Long Gun, Gifting Booster, Pirate Drake Skin, Pirate Commodore Hat and Rubber Leg Taunt from the in-game store. A second Multiplayer Pack is also promised for Triple Pack owners in the future, along with the single-player DLC.
All items can also be unlocked via in-game currency, while all DLC maps will be available to everybody for free.
For more details on all the updates and new features coming to Uncharted 4 today, head through toPlayStation Blog.
Source: blog.eu.playstation.com

Uncharted 4's Triple Pack Season Pass is being replaced by a new Explorer Pack

Lego Star Wars: The Force Awakens All Red Bricks Location Guide

Windows 10's Anniversary Update will roll out to users on August 2, Microsoft has announced.


The update promises to introduce "new gaming experiences", a "faster" version of Microsoft Edge and more, and will be available for free.
"We are committed to delivering continuous innovation to you: including features that bring Windows Ink and Cortana to the mainstream; a faster, more accessible and more power-efficient Microsoft Edge browser; advanced security features for consumers and enterprises; new gaming experiences and new tools for the modern classroom. Everyone running Windows 10 will get these new features for free," explained Yusuf Mehdi, corporate vice president, Windows and Devices Group.
Over 350 million devices are now running Windows 10, Microsoft says, generating more than 135 billion hours of use on Windows 10 since launch. Windows 7 and 8 users have until July 29 to upgrade for free.
Whilst it's not clear if the August 2 date also applies to Xbox One, the Microsoft News Centre states the "new Xbox One S, announced recently and released in August, will include the Anniversary update as standard".
Gaming related features of the Anniversary Update include:
  • With the Xbox Play Anywhere program, you can buy a game once and play on your Windows 10 PC and Xbox One with shared progress, shared game saves and shared achievements. Every new title published from Microsoft Studios will support Xbox Play Anywhere and will be easily accessible in the Windows Store.
  • Xbox Play Anywhere games will be offered within the new unified Windows Store on both Windows 10 and Xbox One. You’ll be able to find the content you want faster and purchase game and app bundles, pre-orders, pre-downloads and subscriptions such as Xbox Live Gold.
  • On Xbox One, gamers will be able to use Cortana commands to find great new games, see what your friends are up to, start a party, accomplish common tasks and turn on your Xbox One by saying “Hey Cortana, Xbox On”.
  • Top fan requested features for Xbox One, such as Language Region Independence (allowing gamers to choose any supported language, regardless of their location) and support for background music, will come with the Anniversary Update.
Source: Microsoft

Windows 10 Anniversary Update coming August 2

Final Fantasy VII Monopoly coming in 2017


A special Final Fantasy VII-themed version of Monopoly is coming in 2017, video game merchandise store Merchoid has announced.
Available from April 11, 2017, the board game promises to feature characters, locations and lore from the 1997 classic, and will be available exclusively from Merchoid.com.

"It's every family's favourite board game in a Final Fantasy VII theme," said Merchoid community manager Jessica Adams, "so it will feature Cloud, Aeris, Sephiroth and all your favourite characters and locations. Whether your plans are to buy housing for the people or build a Mako reactor plant, you'll soon discover the real nature of Sephiroth's evil is the extortionate amount of rent he charges."
Final Fantasy VII is the latest video game franchise to receive its own version of Monopoly, with others based on Fallout, Halo, Assassin's Creed, Pokemon, Sonic the Hedgehog and Nintendo.
The set is available to pre-order now for £34.99.
Source: Merchoid

Final Fantasy VII Monopoly coming in 2017


EA investigating FIFA Ultimate Team chemistry 'inconsistency'




A possible glitch in FIFA 16 Ultimate Team which apparently exposes issues with the game's chemistry stat is being investigated by the publisher.
Users believe they have discovered that EA is not only nerfing teams of highly rated players, but also boosting low rated teams.
"Thanks to the FUT community for raising awareness of a potential fitness and chemistry inconsistency in some FUT items," reads a statement given by EA on the game's forums. "After hearing this, our teams were in over the weekend and continue to thoroughly investigate the information. We will keep you informed with updates from the investigation.
"Our commitment to a fun, fair and secure experience in FIFA is ongoing, and as a community your feedback helps us achieve that goal. A special thanks for your continuous efforts across all channels."

EA investigating FIFA Ultimate Team chemistry 'inconsistency'

Tetris story is so big it needs three movies, says producer



The story of Tetris is so complex that it will require three movies, producer Larry Kasanoff has explained.
Asked by Empire if earlier talk about a planned trilogy was accurate, Kasanoff said "that's correct", noting that it's "purely because the story we conceived is so big. This isn’t us splitting the last one of our eight movies in two to wring blood out of the stone. It’s just a big story".
Exactly what the story is remains to be seen, but don't expect to see blocks coming to life.
"We're not going to have blocks with feet running around the movie," said Kasanoff, "but it's great that people think so. It sets the bar rather low!"
"We want the story to be a surprise, but it's a big science-fiction movie," he confirmed. "I came up with the idea as I was thinking about Tetris and the theme of creating order out of chaos."
"No-one has come remotely close to figuring out what we're doing," he added.
Shooting is set to begin with a Chinese cast next year, with an $80 million production budget reported.
Source: Empire

Tetris story is so big it needs three movies, says producer


With Still No Red Dead Redemption on PC, Western Game Gun Now Available DRM-Free

Already available on Steam, Activision's 2005 Western, Gun, launched today onThe Witcher developer CD Projekt's PC storefront GOG. The main difference between the two versions is that there is no DRM on the GOG edition. You canbuy it here for $20.
Gun casts players as gunslinger Colton White, a man seeking vengeance on the people who have wronged him. "The only thing left he can trust is his gun," reads a line from the game's description.
Gun was developed by Neversoft with a story written by The Mask of Zorro's Randall Jahnson. Similar to Red Dead Redemption, missions involve fighting on horseback, taking over trains, and collecting bounties, while you can also play poker and hunt buffalo.

The graphics of course look dated today, but it's remembered fondly for its gameplay, including a quickdraw feature that lets you slow down time while shooting.
GameSpot's Gun review scored the game a 7.4/10
"Despite a great presentation that'll likely give a very positive first impression [in 2005], Gun ultimately offers too little content for it to be a truly satisfying game," reviewer Greg Kasavin said at the time. "Most all of the right ingredients are here in some quantity. But the hastily delivered storyline (which, fittingly, concludes with an incredibly abrupt ending) and the lack of any real depth to the gameworld make Gun much better suited for some quick, fleeting thrills instead of for the long haul."
Here are Gun's minimum system requirements:
  • OS: Windows: XP / Vista / 7 / 8 / 10
  • Processor: 2.4 GHz processor
  • Memory: 1 GB RAM
  • Graphics: 3D graphics card compatible with DirectX 9.0c
  • Sound: DirectX 9.0c-compatible sound card
  • Storage: 5 GB available hard drive space
  • Controls: Mouse, Keyboard

With Still No Red Dead Redemption on PC, Western Game Gun Now Available DRM-Free