Thursday, December 22, 2016
Friday, December 16, 2016
Wednesday, June 29, 2016
Fallout 4 mods delayed on PS4
The introduction of mods to the PS4 version of Fallout 4 has been delayed, Bethesda has confirmed. The feature had been expected to launch in beta on PS4 this week, but has been delayed for unspecified reasons.
"We regret to say that the PS4 Mods Beta for Fallout 4 has been delayed," Bethesda tweeted earlier today. "We will update everyone when we can."
Mods have previously launched in beta on both Xbox One and PC.
The delay follows reports stating the size limit for mods on PS4 will be set at 900mb, considerably smaller than the 2GB cap on Xbox One. There were other issues related to memory and performance, too, which, as reported by Gamerant.com, Bethesda said it was "working with Sony" to optimize.
Bethesda has yet to say when it now expects to launch mods on PS4.
System Shock gets Kickstarter right... so far
By Steven Burns
Confession time: I've never played System Shock. Having not owned a PC when it debuted in 1994 (I was 10), I missed it entirely. And besides, being 10, I probably would have just wanted to play Doom instead. I missed the sequel, too, even though by this point I did have a PC. 1999, eh? I was probably still playing Half-Life, or – for reasons never fully explained – the N64 version of Quake II.
Anyway, after years of hearing about these games – their influential nature, their place upon many top 10 and all-time lists, the endless bleating from old DOS wonks – I thought it best to check out the new System Shock remake demo, which was just released on Steam. And you know what? I liked what I played. It feels like a cool demake of Alien: Isolation, particularly the moment when you look out of a window and see Saturn.
Now, I know comparing it to A:I – even if that title's own inspiration and System Shock's are essentially one and the same – might get certain people's backs up, but that is the way many will feel approaching the game after the fact. Similar to anything that is immensely popular, parodied often, or both, experiencing the source of quotes, tropes, and other elements often creates a weird dissonance: you feel you've played it, even if that's not the case, and you start to feel elements of what it inspired colouring it. 'Oh, these are vita-chambers' I thought when I encountered the medical pods which rejuvenate your health.
The demo is only about 20 minutes long, and is creepy and atmospheric, like a certain other starbeast experience. I like the way it marries newer graphical effects with older ones: you can literally see the pixels if you get close to anything – an interesting stylistic choice which updates the overall look while keeping it close to the originals. But further to my enjoyment of what was a cool and interesting video game was that I was playing it at all: not because the passing of time makes remakes/remasters/reboots tricky and unpredictable, but that I was playing a working build of a Kickstarter title.
This has happened before with other Kickstarted projects, but it's hard not to think that this System Shock remake is a special case. Yes, a lot of this System Shock has already existed at one point or another, despite the various bells and whistles currently being attached to it: there's a blueprint to work from, no matter how much actual stuff needs adding (let's not undersell it: loads of stuff). Could the System Shock name carry it over the line without a demo? Probably, and a negative reaction to this 'pre-alpha' snippet could have done real damage to the project. The studio already has nearly half the money needed to reach its goal, with (at the time of writing) 29 days to go. A terrible demo probably wouldn't stop it happening, but it would dent confidence.
Confidence, of course, is something that seems in short supply when it comes to Kickstarter projects. Mighty No.9 is the most recent release to let investors down, but then there's Ouya (millions of dollars raised, load of shite); ETeeski, the Ant Simulator developers (thousands allegedly blown on strippers and booze); and Rinnovated Design, the 3D Printer team which couldn't deliver said 3D printers because allegedely one of the team had spent all the cash on their house instead.
Yes, there are projects that do deliver. And yes, people seem to be confused as to what Kickstarter is: not a pre-order system, but a platform for investment. Like any investment, it carries risk. But it's the big failures that really stand out, and while a bad demo for a remake of System Shock isn't in nearly the same league as those failures mentioned above, a lack of quality would have seen it hit headlines. As it stands, I never would have cared about a System Shock remake, but the quality of the demo means I now am interested, and have an easy 'in' to make it happen. A smart play in unsteady times.
Uncharted 4's Triple Pack Season Pass is being replaced by a new Explorer Pack
Naughty Dog has announced plans to replace Uncharted 4's 'Triple Pack Expansion' with a new 'Explorer Pack', which it says will provide players "with even greater choice on which items they prefer to own".
In an update on PlayStation Blog, lead game designer Robert Cogburn explained that the developer will "continue to hand-pick content included in the Triple Pack" for those who have already purchased the expansion or continue to purchase the game's Digital Deluxe version.
However, players that wish to invest in Uncharted 4's Season Pass in the future will be restricted to the new Explorer Pack, which includes access to the upcoming single-player DLC and 3,200 Uncharted Points. Uncharted Points are a form of in-game currency used to unlock new outfits and items. A pack of 3,200 is valued at £15.99 on PlayStation Store.
Both the Triple Pack Expansion and Explorer Pack retail for £19.99, although the difference between the two simply seems to be that Triple Pack owners will be given instant access to specific items, while Explorer Pack owners will be given a set amount of currency to unlock whichever items they want.
From today, Triple Pack owners will be able to download Multiplayer Pack 1, which instantly unlocks the new P90 Long Gun, Gifting Booster, Pirate Drake Skin, Pirate Commodore Hat and Rubber Leg Taunt from the in-game store. A second Multiplayer Pack is also promised for Triple Pack owners in the future, along with the single-player DLC.
All items can also be unlocked via in-game currency, while all DLC maps will be available to everybody for free.
For more details on all the updates and new features coming to Uncharted 4 today, head through toPlayStation Blog.
Lego Star Wars: The Force Awakens All Red Bricks Location Guide
If you've played a Lego game before you know the score with these. Red bricks allow you to unlock special and/or weird abilities, which you can turn on and off by selecting the red brick in the bottom of your character wheel. These abilities aren't free, of course: you have to buy them with studs from the vendor at the back of the Resistance war room at the hub on D'Qar, but you can't do that until you've found the red brick. This guide gives you the locations of all of them.
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All red bricks in the main story missions of Lego Star Wars: The Force Awakens
Prologue on Endor
This one is pretty easy, to start you off. As you're setting up the log swing trap against the first AT-ST, use a small character to climb up into the tree on the left, then push down the cage containing the junk/possible remains of a stormtrooper so it smashes. Instead of using the optional gold build to make a ladder up into the tree, use them on the left to make what is essentially a climbing frame on the left. Go up this and then around to the right, which will bring you out onto a ledge behind the trees, with the red brick on it.
Assault on Jakku
In the first part of the level, the bit called Village Retreat, go over to the right side of the area, where a villager is standing next to a pile of bricks – they're already smashed and have that gold glow to indicate an optional build. With these bricks you can make a couple of stormtrooper stick figures that the villager can use as target practise. Build one, wait for the villager to shoot it, then build the other. The red brick will appear. The causality between the two events is not immediately apparent, but still. Red brick.
Escape from the Finalizer
When Finn and Poe (or whoever, if you're in freeplay) have cleared the way forwards by getting some robots to power up a ship indoors, sending it careening off into the hangar, you'll be stuck in front of and below the control room, with a pile of bricks for an optional build. The left hand build will make a grappling hook gun, the right will power up a lift. For the red brick, as in Buddhism, you need the middle path: a bridge across the gap to get you underneath the control room, where the red brick is floating, all tantalisingly.
This is one of the more convoluted ones, and you can only get it in free play because you need a character who can destroy silver brick objects, such as Chewie. As you're going through the level watch for the area where you slide under a brown gate, and then find a crashed brown and white ship on the right. Off in the sand dunes is another crashed ship made of silver bricks. Use thermal detonators to destroy it, and wait as patiently as you can. A would be astronaut will come along, build the debris into a rocket, and then crash it again a bit further out. The red brick gets ejected and will, eventually, float down on a parachute to where you're standing.
You can get this one in story mode really easily. After Chewie has used his thermal detonators to destroy the gate holding back the rathtar, in the first cover shooting section with Han and Chewie, head round to the right into the next room. On the left side of the doors is a big block with a hook for Han's rope. Use him to pull the front of the block off and the red brick is inside it.
To the left of the front entrance to the garden in front of the castle is a big cracked brick in the wall. You need a large, strong character (basically one of the monsters) to break it open. The red brick is just behind it.
Battle of Takodana
During the flying section of the level, after the front of the castle has been destroyed in a cutscene, fly down to the ruins. The red brick is floating on top of the remains of one of the towers.
Once you're up on the walkway on the left side of the hangar go to the leftmost end of it, to the cracked brick wall. Use a strong character to break it, revealing one of those tiny grates, and use a small character to go through, bringing you out the other end of the tunnel almost directly in front of the red brick.
After you've made your way through the snowy path to the first real fight arena of the level, in front of a First Order door, you should be able to see the red brick floating by on a platform on the left. Smash everything around near where you entered the area and you should get enough bricks to build a snowman at the foot of the wall. Jump on the snowman and use him to get up to the hand holds and shimmy across to the brick. If you've got a character with good agility you can also cheat and use the snowdrift right by the red brick to jump up.
Destroy Starkiller Base
This red brick is more hidden, but you can grab it on your first sweep through with story mode. Get to the part where you take a lift up to the next level and the stormtrooper separates from Rey by using his rope to get across the gap to a slightly higher platform, killing two other stormtroopers at the top. From here keep heading right under an arch, and you'll find a First Order terminal. Decode it with the stormtrooper and go right again. A door at the back will open and send out 15 stormtroopers in waves of three. Kill them all and you can collect the red brick.
Epilogue – Luke's Island
As you travel around Luke's island you'll reach a large boulder covered with vines, which needs to be pushed down to keep heading up the island. Before you do that, look to the left and you'll see a load of red and black bricks which a dark force user (e.g. Vader) can pull off the cliff. Behind that is a grate for a small character to get through, and at the other end of the grate is the brick.
Windows 10's Anniversary Update will roll out to users on August 2, Microsoft has announced.
The update promises to introduce "new gaming experiences", a "faster" version of Microsoft Edge and more, and will be available for free.
"We are committed to delivering continuous innovation to you: including features that bring Windows Ink and Cortana to the mainstream; a faster, more accessible and more power-efficient Microsoft Edge browser; advanced security features for consumers and enterprises; new gaming experiences and new tools for the modern classroom. Everyone running Windows 10 will get these new features for free," explained Yusuf Mehdi, corporate vice president, Windows and Devices Group.
Over 350 million devices are now running Windows 10, Microsoft says, generating more than 135 billion hours of use on Windows 10 since launch. Windows 7 and 8 users have until July 29 to upgrade for free.
Whilst it's not clear if the August 2 date also applies to Xbox One, the Microsoft News Centre states the "new Xbox One S, announced recently and released in August, will include the Anniversary update as standard".
Gaming related features of the Anniversary Update include:
- With the Xbox Play Anywhere program, you can buy a game once and play on your Windows 10 PC and Xbox One with shared progress, shared game saves and shared achievements. Every new title published from Microsoft Studios will support Xbox Play Anywhere and will be easily accessible in the Windows Store.
- Xbox Play Anywhere games will be offered within the new unified Windows Store on both Windows 10 and Xbox One. You’ll be able to find the content you want faster and purchase game and app bundles, pre-orders, pre-downloads and subscriptions such as Xbox Live Gold.
- On Xbox One, gamers will be able to use Cortana commands to find great new games, see what your friends are up to, start a party, accomplish common tasks and turn on your Xbox One by saying “Hey Cortana, Xbox On”.
- Top fan requested features for Xbox One, such as Language Region Independence (allowing gamers to choose any supported language, regardless of their location) and support for background music, will come with the Anniversary Update.
Final Fantasy VII Monopoly coming in 2017
A special Final Fantasy VII-themed version of Monopoly is coming in 2017, video game merchandise store Merchoid has announced.
Available from April 11, 2017, the board game promises to feature characters, locations and lore from the 1997 classic, and will be available exclusively from Merchoid.com.
"It's every family's favourite board game in a Final Fantasy VII theme," said Merchoid community manager Jessica Adams, "so it will feature Cloud, Aeris, Sephiroth and all your favourite characters and locations. Whether your plans are to buy housing for the people or build a Mako reactor plant, you'll soon discover the real nature of Sephiroth's evil is the extortionate amount of rent he charges."
Final Fantasy VII is the latest video game franchise to receive its own version of Monopoly, with others based on Fallout, Halo, Assassin's Creed, Pokemon, Sonic the Hedgehog and Nintendo.
The set is available to pre-order now for £34.99.
EA investigating FIFA Ultimate Team chemistry 'inconsistency'
A possible glitch in FIFA 16 Ultimate Team which apparently exposes issues with the game's chemistry stat is being investigated by the publisher.
Users believe they have discovered that EA is not only nerfing teams of highly rated players, but also boosting low rated teams.
"Thanks to the FUT community for raising awareness of a potential fitness and chemistry inconsistency in some FUT items," reads a statement given by EA on the game's forums. "After hearing this, our teams were in over the weekend and continue to thoroughly investigate the information. We will keep you informed with updates from the investigation.
"Our commitment to a fun, fair and secure experience in FIFA is ongoing, and as a community your feedback helps us achieve that goal. A special thanks for your continuous efforts across all channels."
Tetris story is so big it needs three movies, says producer
The story of Tetris is so complex that it will require three movies, producer Larry Kasanoff has explained.
Asked by Empire if earlier talk about a planned trilogy was accurate, Kasanoff said "that's correct", noting that it's "purely because the story we conceived is so big. This isn’t us splitting the last one of our eight movies in two to wring blood out of the stone. It’s just a big story".
Exactly what the story is remains to be seen, but don't expect to see blocks coming to life.
"We're not going to have blocks with feet running around the movie," said Kasanoff, "but it's great that people think so. It sets the bar rather low!"
"We want the story to be a surprise, but it's a big science-fiction movie," he confirmed. "I came up with the idea as I was thinking about Tetris and the theme of creating order out of chaos."
"No-one has come remotely close to figuring out what we're doing," he added.
Shooting is set to begin with a Chinese cast next year, with an $80 million production budget reported.